Hello.

Welcome to the online portfolio of Simon Stålenhag. I'm a 2D artist specializing in concept art and pixel art. On this site you'll find examples of my work.

I also work together with Tommy Salomonsson under the creative brand Pixeltruss, and we make flash games. We have released the fluorescent retro experience of Metro Siberia, and are working on our next epic 16-bit era nostalgia title, Ripple Dot Zero.

 

Latest cool stuff

 

April 20, 2010


I painted the environments and the plastic sign in these commercials:

 

Director: Arvid Steen, Filmtecknarna
Agency: McBride
Client: Apoteksgruppen


 

 

Here's a link to an article about the campaing in Resumé: http://www.resume.se/nyheter/2010/04/19/apotekets-djuriska-kampanj/index.xml

 


Concept Art

 

 

 

 

 

 

 

 

 

 


Pixel Art

 


Ripple Dot Zero Game play video

Ok so here's a game play video of mine and Tommy Salomonsson's current project Ripple Dot Zero. My duties are to produce all art assets and levels, music and sfx. The game design is done together with Tommy over lunches and msn.

Run it HQ! There are precious pixels at stake here here!


 

 

 

 

 



Animations

 

Gallus Zebra

 

Blob Canon

 

 

 

 

 

Waterfall in environment

 



 

Traditional Art & Book Covers


 

Italienska Skor


Gouache on paper, 80*60 cm.

The cover of renowned swedish author Henning Mankell's "Italienska Skor", published by Leopard Förlag. The brief was to have realistic painting of a specific event from the book.

 








 

 

 

 

 

 

Misc.

December Event


This was a four week UnrealED project we had in school tutored by level design guru Sjoerd De Jong.

 

 

 

 

Metro Siberia Game play vid

Metro Siberia has to date been played roughly 4 million times by people all over the globe. It was released in early 2008 and developed by me and Tommy salomonsson. I did all the art, level design and music/sfx.


Here's me trying to play level 3, The Gysi Express, which is the hardest and fastest level of MS. I make it pretty far, but I'm not what I used to be. I actually had the skill to make it through all three levels when we were developing it.